RED VS. BLUE: ZERO MARKETING RENDERS
During the early stages of Red vs. Blue: Zero production, my task was to create marketing assets featuring both characters and environments from the show. With a tight deadline, I imported shots from the animation team and selected keyframes, making pose and lighting adjustments as necessary. The project was executed in UE4, with final assets receiving approval from both Rooster Teeth Animation and Microsoft.
AKA VIRTUAL - KICHI - 3D TEXTURING
In late May 2022, I was approached for an art consultation regarding the final textures of the vTuber Kichi. Following our initial discussion, I was contracted to make texturing revisions before her concert debut in early April. The revisions involved aligning the final textures more closely with the concept art and enhancing the glossiness of her hair and accessories. I completed the textures using Blender and Photoshop, and then imported them into Unity.